![]() The new CK archive tool, archive.exe, is found in \Skyrim Special Edition\Tools\Archive\ folder. Check for meshes, FaceGen data, or animation files that may need updating (see below). Load the existing BSA, select all contents, choose use folder button, and unpack. Extract the contents of the old BSA using BSAopt into an empty folder. If the plugin includes an archived BSA-file, it must be packed with the new archive tool included with CK. ![]() Old archive files are not compatible with SE. Please do not distribute mods without author’s consent. Best to let original author fix these issues. Even though some errors or dirty edits may be fine in 2011 Skyrim, these errors may break or cause other issues in Skyrim SE. You may want to use TES5Edit check-for-errors feature first. Watch out for plugins that edit waterflow, NPCs, or lighting. Stick to simpler mods and realize some conversions may require practiced editing skills. If an author has long since disappeared, players may convert mods for personal use. If a plugin has multiple masters, don’t forget to edit CreationKit.ini under General section: "CreationKit.ini " Install CreationKit to your Skyrim Special Edition folder. Plugin ESP files should be checked and updated by loading and saving in SSE CK.Ĭreation Kit may be obtained at by using their manager.Normal maps may need to be updated using DXT5 compression. ![]()
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